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Rejection & The Final Incarnation |
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Matrix 5 Gold
Edition Volume II: The Graduation Key - |
Many M5G readers have an idealistic impression of the Final Incarnation. Indeed there are many benefits to the Final that no other incarnation of that Higher Self experiences. There is something that all other incarnations should be aware of that makes the Final Incarnation a position of burden as well.
When one is their Higher Self’s Final, you are the end result of eons of incarnational experiences. When you entered the Game, you almost assuredly entered with a friend or two from your pre-Game life. You made new friends on the sequential path and then on the simultaneous path, but your core select friends remain your closest. That may be explained further in another segment.
Remember that in order to spiral out of the Game – to Graduate – you must break a huge amount of experiential loops and knock down many experiential fences. The more you do this, the more the Game recognizes you for what you are becoming. The Game does not like this - tough for the Game. That your Higher Self is most likely to win AT the Game is part OF the Game.
The more one Advances, especially after crossing the false plateau of the mid-Advanced levels, the more the Game recognizes you as a non-conformer and one who is seriously connecting to their Higher Self. In the Very Advanced levels, one finds it increasingly difficult to surround one’s self with incarnations that are heavily into the Game. The search for like-minded incarnations occurs. The greater progress into the Very Advanced levels you become, the more difficult it is to locate the like-minded.
Enter your Final Incarnation: the incarnation so marked by your Higher Self, via shim’s Dominant incarnations, with a code (vibration) in your aura. The Final tends to be a loner from the start since shim knows what will be required as a Final. In order to graduate, to spiral out of the Game, you must be rejected by the Game and its core players. To put it simply, the Final will be rejected by all around shim as part of the Graduation process. The Final will reach a point of being truly alone in the Game. That includes no one to share more than surface interests with and really no one who really cares to listen to things beyond a surface level.
Once the Final has reached this point, and has come to terms with it, then it is likely that the Final will meet certain incarnations (Very Advanced) who the Final will recognize as pre-Game friends of a unique level. This can be difficult for someone NOT a Final to understand clearly. There is a unique set of vibrations involved that the Final will fully recognize. It’s like being hit with a bolt of energy…and that does not refer to body ID’d energy patterns! It is unique in feel to the Final.
The thing about this situation is that the Final can recognize these unique incarnations as their Higher Selves, but they will not have as clear an indication of such. One thing about being a Final is that you can see certain others for who they really are and not just who they are at the moment. When this identification happens by the Final and is unconsciously recognized by the Very Advanced, or at least not fully recognized, this is a signal to the Final that Graduation is not far off. Yes, I’m choosing my words carefully, but this segment will be of value to certain M5G readers who have been waiting for this information.
When a Final tries to interact with an incarnation that does not have a sufficient recognition level, they can become distant and removed. This is part of their body ID’s command structure to try and pull them back into the Game and stay the hell away from that damned Final! For me, I’ve spooked a few people in my life who were just too body ID’d and were unable to see me as I see them to any extent. This doesn’t negate what I perceive in them. It just means that they were not ready to endure the vibration at this incarnational time even though they may be ready in the same incarnation as they Advance along their own path. The stories that Higher Selves will share in post-Game environments - I know that mine will have lots to say.
Anyway, most unfortunately, the Final spends so much time enduring the state of Game rejection, that rejection by those in the Game becomes an expected format. This doesn’t make it easier for the Final, but it does make the Final desire to Graduate as soon as path wise possible especially when you throw in the unique dynamic of EndGame. The Final Incarnation is not meant to be a time of reveling IN the Game, but one of longing to move on to new experiences. This is how you come to realize that, unlike the Orion queen for example, that you are not a Game addict. This is very important in your Advancement. I trust that this segment will give some valuable insights to the M5G readers who have been waiting for this knowledge.